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fix(windows): release FFmpeg memory and capture native crashes
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@@ -5,6 +5,7 @@
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#include <desktop_multi_window/desktop_multi_window_plugin.h>
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#include "app_links/app_links_plugin_c_api.h"
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#include "crash_handler.h"
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#include "flutter_window.h"
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#include "flutter/generated_plugin_registrant.h"
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#include "utils.h"
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@@ -43,6 +44,7 @@ bool IsMultiWindowLaunch(const std::vector<std::string>& arguments) {
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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_In_ wchar_t *command_line, _In_ int show_command) {
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InstallCrashHandler();
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
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@@ -77,11 +79,12 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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window.SetQuitOnClose(true);
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::MSG msg;
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while (::GetMessage(&msg, nullptr, 0, 0)) {
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BOOL message_result;
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while ((message_result = ::GetMessage(&msg, nullptr, 0, 0)) > 0) {
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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}
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::CoUninitialize();
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return EXIT_SUCCESS;
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return message_result == -1 ? EXIT_FAILURE : static_cast<int>(msg.wParam);
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}
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