Files
gopeed/pkg/download/model.go
T
Levi 1d8a502ac4 fix(task): keep DoneAt once written instead of clearing it
Done tasks never leave the done state (doStart, pause and markTaskError
all guard against Done), so the else branch clearing DoneAt was
unreachable dead code. DoneAt is now written once on completion and
kept for the task lifetime.
2026-09-20 09:21:36 +08:00

230 lines
6.0 KiB
Go

package download
import (
"encoding/json"
"sync"
"time"
"github.com/GopeedLab/gopeed/internal/controller"
"github.com/GopeedLab/gopeed/internal/fetcher"
"github.com/GopeedLab/gopeed/internal/production"
"github.com/GopeedLab/gopeed/internal/protocol/bt"
"github.com/GopeedLab/gopeed/internal/protocol/ed2k"
"github.com/GopeedLab/gopeed/internal/protocol/hls"
"github.com/GopeedLab/gopeed/internal/protocol/http"
"github.com/GopeedLab/gopeed/pkg/base"
enginewebview "github.com/GopeedLab/gopeed/pkg/download/engine/webview"
"github.com/GopeedLab/gopeed/pkg/util"
gonanoid "github.com/matoous/go-nanoid/v2"
)
type ResolveResult struct {
ID string `json:"id"`
Res *base.Resource `json:"res"`
}
type Task struct {
ID string `json:"id"`
Protocol string `json:"protocol"`
Meta *fetcher.FetcherMeta `json:"meta"`
Status base.Status `json:"status"`
Uploading bool `json:"uploading"`
Progress *Progress `json:"progress"`
CreatedAt time.Time `json:"createdAt"`
UpdatedAt time.Time `json:"updatedAt"`
// DoneAt is the time when the task completed; nil if it has never
// finished. A done task never leaves the done state, so the value is
// written once and kept.
DoneAt *time.Time `json:"doneAt"`
producer production.Source
producerReceived int64
fetcherManager fetcher.FetcherManager
fetcher fetcher.Fetcher
timer *util.Timer
statusLock *sync.Mutex
lock *sync.Mutex
statsLock *sync.Mutex
statsLoaded bool
stats *fetcher.Stats
statsSnapshot json.RawMessage
blobRefLock *sync.Mutex
blobURL string
runGeneration uint64
speedArr []int64
uploadSpeedArr []int64
}
// TaskRuntimeStatus is the lightweight, frequently refreshed view of a task.
// It intentionally excludes request, resource and option metadata returned by
// Task so detail pages can poll progress without repeatedly transferring the
// full task object.
type TaskRuntimeStatus struct {
Status base.Status `json:"status"`
Used int64 `json:"used"`
Speed int64 `json:"speed"`
Downloaded int64 `json:"downloaded"`
Total int64 `json:"total"`
UploadSpeed int64 `json:"uploadSpeed"`
Uploaded int64 `json:"uploaded"`
ExtractStatus ExtractStatus `json:"extractStatus"`
ExtractProgress int `json:"extractProgress"`
Files []FileRuntimeStatus `json:"files"`
}
// FileRuntimeStatus maps one value returned by fetcher.Progress to its
// original resource index. Fetchers return progress in SelectFiles order.
type FileRuntimeStatus struct {
Index int `json:"index"`
Size int64 `json:"size"`
Downloaded int64 `json:"downloaded"`
}
func NewTask() *Task {
id, err := gonanoid.New()
if err != nil {
panic(err)
}
return &Task{
ID: id,
Status: base.DownloadStatusReady,
CreatedAt: time.Now(),
UpdatedAt: time.Now(),
}
}
// Name returns the display name of the task.
func (t *Task) Name() string {
// Custom name first
if t.Meta.Opts.Name != "" {
return t.Meta.Opts.Name
}
// Task is not resolved, parse the name from the URL
if t.Meta.Res == nil {
fallbackName := "unknown"
if t.fetcherManager == nil {
return fallbackName
}
parseName := t.fetcherManager.ParseName(t.Meta.Req.URL)
if parseName == "" {
return fallbackName
}
return parseName
}
// Task is a folder
if t.Meta.Res.Name != "" {
return t.Meta.Res.Name
}
// Get the name of the first file
return t.Meta.Res.Files[0].Name
}
func (t *Task) MarshalJSON() ([]byte, error) {
type rawTaskType Task
jsonTask := struct {
*rawTaskType
Name string `json:"name"`
}{
(*rawTaskType)(t),
t.Name(),
}
return json.Marshal(jsonTask)
}
func (t *Task) updateStatus(status base.Status) {
t.UpdatedAt = time.Now()
t.Status = status
// A done task never leaves the done state, so there is no branch to clear
// DoneAt on other transitions.
if status == base.DownloadStatusDone {
doneAt := time.Now()
t.DoneAt = &doneAt
}
}
func (t *Task) clone() *Task {
return util.DeepClone(t)
}
func (t *Task) updateSpeed(downloaded int64, usedTime float64) int64 {
return calcSpeed(&t.speedArr, downloaded, usedTime)
}
func (t *Task) updateUploadSpeed(downloaded int64, usedTime float64) int64 {
return calcSpeed(&t.uploadSpeedArr, downloaded, usedTime)
}
func calcSpeed(speedArr *[]int64, downloaded int64, usedTime float64) int64 {
if usedTime <= 0 {
return 0
}
if downloaded < 0 {
*speedArr = (*speedArr)[:0]
return 0
}
*speedArr = append(*speedArr, downloaded)
// Record last 5 seconds of download speed to calculate the average speed
if len(*speedArr) > int(5.0/usedTime) {
*speedArr = (*speedArr)[1:]
}
var total int64
for _, v := range *speedArr {
total += v
}
return int64(float64(total) / float64(len(*speedArr)) / usedTime)
}
type TaskFilter struct {
IDs []string
Statuses []base.Status
NotStatuses []base.Status
}
func (f *TaskFilter) IsEmpty() bool {
return len(f.IDs) == 0 && len(f.Statuses) == 0 && len(f.NotStatuses) == 0
}
type DownloaderConfig struct {
Controller *controller.Controller
FetchManagers []fetcher.FetcherManager
RefreshInterval int // RefreshInterval time duration to refresh task progress(ms)
Storage Storage
StorageDir string
TempDir string
WhiteDownloadDirs []string
WebViewProvider enginewebview.Provider
ProductionMode bool
*base.DownloaderStoreConfig
}
func (cfg *DownloaderConfig) Init() *DownloaderConfig {
if cfg.Controller == nil {
cfg.Controller = controller.NewController()
}
if len(cfg.FetchManagers) == 0 {
cfg.FetchManagers = []fetcher.FetcherManager{
new(hls.FetcherManager),
new(http.FetcherManager),
new(bt.FetcherManager),
new(ed2k.FetcherManager),
}
}
if cfg.RefreshInterval == 0 {
cfg.RefreshInterval = 350
}
if cfg.Storage == nil {
cfg.Storage = NewMemStorage()
}
return cfg
}